2000 Rulebook (Archive)


1. The Basics

The object of the Tampa Bay Fantasy League
(TBFL) is to assemble a team comprising of sixteen National Football
League players, in order to participate in a  weekly head-to-head
match with a fellow league member.  Each week eight of the sixteen
players are activated, whereby based on active player scoring, a win,
loss, or tie is determined for that week’s results.  Following a
regular season of thirteen weeks, six teams will enter into a playoff
series to determine a league champion in the Fantasy Bowl.

2. Teams and Fees

     (2a) There are twelve teams in the
league each comprised of sixteen roster positions. The league is split
into three divisions (Buccaneer, Storm, and Bandit) of four teams each.
(2b) Franchise fees for the 2000
season will be $100.00 from each team owner and must be paid to the
Commissioner before drafting players begins.  All monies collected
will go into a prize pool to pay for awards throughout the season.

High Scoring Team of the Week $25 Three Division Champions $50
Three Wildcard Playoff Qualifiers $25 Fantasy Bowl Runner Up $150
Fantasy Bowl III Champions
$500
 

3. The Draft

     (3a) The Draft will begin at 12:00
p.m. Sunday, August 13, 2000.  All owners must arrange to be
present at the draft party location or provide for alternative methods
of making their picks. Phone, email, and ICQ will all be acceptable
forms of communicating picks, but time limit restraints will not change
for picks made through these methods.

(3b) Draft order will be determined by
the TBFL Double Blind Bingo Ball Method&reg for the first round,
reversing the order again for each subsequent round.

(3c) Each team has the option of
designating one player from their ending previous year roster as their
Franchise Player. Franchise Players must be drafted by the team with
their first round pick and are protected from being drafted by any other
team.

(3d) Each team will draft sixteen roster
spots in any quantity at any position. It is each player’s
responsibility to keep track of what players have been chosen and to
make sure they can submit a valid line-up each week.

(3e) ‘The Winslow Rule’ – At the
conclusion of the draft, each team will be required to submit a valid
line-up for the first week of the season to avoid any confusion from
players forgetting to submit one by the first week’s games.

(3f) Any undrafted players will become
the Free Agent Pool.

4. Player Eligibility

     (4a)
The Commissioner will only list a player at the primary position which
he is openly recognized to play. Such recognition will come in the form
of posted rosters. All Tight Ends (TE) will be considered WR for the
purposes of filling rosters.

(4b) The Commissioner may amend the
position designation if a player’s true position changes during the
course of the season.  Such new designation would not affect a
player’s position status on his existing TBFL team, unless waived,
moved, or traded by his original TBFL owner.

5. Schedule and
Standings

(5a) The TBFL is a
twelve team league. Based on a regular season schedule created by the Commissioner
and provided on draft day to the team owners, each team will
play thirteen games of head-to-head play to determine a win, loss, or
tie based on scoring rules in section 6 below.  Each division opponent
will be faced twice and one team from out of division will not be faced,
based on previous season rankings.

(5b) The three division champions and
the three wildcard teams determined by standings will then enter into a
three week playoff. The top two division champions will have a bye during
the wildcard round in which the remaining division champion will
face the lowest ranked wildcard opponent. The divisional round will be
reseeded based on regular season rankings and those two winners will
face each other in Fantasy Bowl III the week of December 18, 2000 (NFL
Week 16).

(5c) Standings will be used to determine
transaction order and playoff seeding based on:

1. Overall
Record

2. Divisional Record

3. Head-to-Head
Results

4. Total
team points in the regular season

5. Last
resort is a coin flip between tied teams

6. Scoring


(6a)
Each weeks head-to-head match shall be determined by the
following scoring methods. Where applicable, points are scored by those
players on the ACTIVE roster, as outlined in section 7 below.

     (6b) All offensive players score the
same regardless of their position (i.e. QB will score rushing yards, RB
will score passing or receiving yards, etc.)

     (6c) Miscellaneous scores, such as
offensive fumble recoveries by ACTIVE players (i.e. WR recovers a RB fumble
into the endzone) do count for scoring.

(6d) All negative yardage will count
against the active player (i.e. -10 yds rushing scores -1 point).

(6e) Passing – Scored as 1 point for
every 25 yards gained rounded down to the nearest whole point. Passing
touchdowns will be scored as 4 points. Passing 2 point conversions will
be scored as 2 points. Interceptions will be scored as -1 point.

0 – 24 yds 0 150 – 174 yds 6 300 – 324 yds 12 Passing
Touchdown
4
25 – 49 yds 1 175 – 199 yds 7 325 – 349 yds 13
50 – 74 yds 2 200 – 224 yds 8 350 – 374 yds 14 Two Point
Conversion
2
75 – 99 yds 3 225 – 249 yds 9 375 – 399 yds 15
100 – 124 yds 4 250 – 274 yds 10 400 – 424 yds 16 Interception -1
125 – 149 yds 5 275 – 299 yds 11 425 – 449 yds 17
     (6f) Rushing & Receiving – Scored as 1 point
for every 10 yards gained rounded down to the nearest whole point. Touchdowns
will be scored as 6 points. Two point conversions will be scored as 2 points.
Fumbles will be scored as -1 point.
    0 – 9 yds  0 100 – 109 yds 10 200 – 209 yds 20 Rushing
Touchdown
 6
  10 – 19 yds  1 110 – 119 yds 11 210 – 219 yds 21
  20 – 29 yds  2 120 – 129 yds 12 220 – 229 yds 22 Rushing
2 Pt Conversion
 2
  30 – 39 yds  3 130 – 139 yds 13 230 – 239 yds 23
  40 – 49 yds  4 140 – 149 yds 14 240 – 249 yds 24 Receiving
Touchdown
 6
  50 – 59 yds  5 150 – 159 yds 15 250 – 259 yds 25
  60 – 69 yds  6 160 – 169 yds 16 260 – 269 yds 26 Receiving
2 Pt Conversion
 2
  70 – 79 yds  7 170 – 179 yds 17 270 – 279 yds 27
  80 – 89 yds  8 180 – 189 yds 18 280 – 289 yds 28 Fumbles -1
  90 – 99 yds  9 190 – 199 yds 19 290 – 299 yds 29
     (6g) Kicking – Field Goals up to 49 yards are 3
points. Field Goals of 50 yards or more are 4 points. Extra Points are scored as
1 point. All missed kicks are scored as -1 point.
Field Goal – 0 to 49 yards 3 Extra Points 1
Field Goal – 50 yards + 4 Any Missed Kick -1
     (6h) Defense – Touchdowns scored by kick return,
blocked kick, interception, or fumble return will be scored as 6 points. Safeties
will be scored as 2 points. Interceptions, sacks, and fumble recoveries are
scored as 1 point each. Holding an opponent scoreless will be scored as 10
points, holding an opponent to under 7 will be scored as 6 points, holding an
opponent to under 14 will be scored as 3 points.
Opponent held to 0 points 10 Touchdowns 6
Opponent held to 1 – 6 points 6 Safeties 2
Opponent held to 7 – 13 points 3 Sacks 1
Opponent held to 14 or more points 0 Turnovers 1
     (6i) During the playoffs the Home Team will
receive a 4 point Home Field Advantage except in the Fantasy Bowl which will remain neutral.
     (6j) Head-to-head matches that do end in a tie
shall remain a tie and be recorded as such for the purpose of the regular season
standings. During the playoffs any ties will be broken by considering the
scoring of the NON-ACTIVE balance of the roster. In no other instance will
NON-ACTIVE scoring influence the outcome of a match.7. Roster Maintenance     (7a) Each owner is responsible for submitting
to the Commissioner by kickoff of the first game of the current weekend
(CLEARING TIME), a line-up in any of these three formations:
Run and Shoot QB RB WR WR WR WR DT K
Pro Set QB RB RB WR WR WR DT K
Rhino Backfield QB RB RB RB WR WR DT K
Only these eight players will be considered ACTIVE for scoring in that week.

(7b) An exception occurs on weeks with early
week games (i.e. Thanksgiving). If any team wishes to activate a player for that
game, they must report to the Commissioner before the start of that game.
However they need not give the balance of their ACTIVE roster at that time. They
may wait until CLEARING TIME of the upcoming weekend.
(7c) The Commissioner will provide his weekly
roster to all players by posting it on the league website prior to CLEARING
TIME.
     (7d) If a current ACTIVE roster is not presented
prior to CLEARING TIME, the previous week’s ACTIVE roster shall be assumed.
Furthermore, if by game time of an early week game an owner has not presented
any players for that game, but in his previous week roster included a player
that is playing in the early week game, then that player will remain ACTIVE for
his team for the current week.
(7e) If an ACTIVE roster is submitted, which is
incomplete, then the missing or unavailable position shall remain active and be
given a score of 0.
     (7f) A transaction consists of any team roster
change. These changes can include acquisitions, waivers, Injured Reserve squad
alterations, and trades.
(7g) All TBFL transactions must include any
roster balancing moves. The Commissioner will not adjust rosters accordingly.  All
non-balanced transactions will be considered invalid. In order for a
transaction to be approved, all its parts must be valid. For trades all owners
involved must confirm the trade to the Commissioner or the trade will be
considered invalid.
(7h) All TBFL transactions must be reported
after 08:00:00 a.m. Tuesday of the current week and by 11:59:00 p.m. Friday of
that week in order to be effective for that week. Transaction requests received
after this deadline will not be
accepted until 08:00:00 a.m. Tuesday of the following week.
(7i) Any transactions by the Commissioner must
be reported to the Assistant Commissioner before the transaction deadline..
(7j) Once a valid transaction has been submitted
it may not be withdrawn.

8. Trades

     (8a) From the completion of the draft until
the transaction deadline of Week #10, TBFL teams are free to make trades, so long as the
rosters of all involved owners contain at least sixteen players at completion of
the transaction. No other trades will be allowed for the rest of the season
through the playing of the Fantasy Bowl.

(8b) Franchise Players cannot be traded from any
team roster at any point in the season.

(8c) No player can be traded from any team’s
Injured Reserve squad. They must first be reactivated to the current roster.

(8d) The Commissioner has the power to void any
trade if such trade is deemed by the Commissioner to be improper and/or not in
the best interest of the TBFL. Once a trade has been approved and posted it is
irrevocable.

9. Waivers


(9a)
Any team may waive any player other than Franchise Players from their
roster and claim a replacement player from the Free Agent Pool with regard to
time and transaction limits. Such a waiver once posted is irrevocable.

     (9b) All waivers are effective as of the
CLEARING TIME of that week following the posting of the current standings and
transactions notice. Hence a waived player can not be acquired until the
following week.

(9c) Any waived player becomes part of the Free Agent Pool.

10. Free Agents

     (10a) No
Free Agents may be acquired until the conclusion of Week #1. Each player will
then be allowed to make two Free Agent acquisitions per week throughout the rest
of the season.

(10b) From CLEARING TIME until 11:59:00 p.m.
Wednesday of the next week all rosters are frozen. Each team has the option of
submitting a request during this time to waive only one player from their roster
and acquire only one player from the Free Agent Pool. If you forget to list a
player to drop from the roster, the request will be ignored. After the deadline,
if a player is requested by only one team, then the move is made without review.
If the player is requested by more than one team, the team lowest in the
standings (See 5c) will be awarded the player.

(10c) At 11:59:01 p.m. Wednesday of the
current week, rosters become open, transactions will be completed, and Free Agents become
available on a FIRST COME, FIRST SERVE basis until the transaction deadline
is reached (see 7h). Once an acquisition has been posted it is irrevocable.

     (10d) Transaction rules and limits (section 7)
must be strictly adhered to or the player will be added back into the Free Agent
Pool.

     (10e) Teams are prohibited from acquiring
(although waiving is permitted) a #1, #2, or #3 draft selection after the expiration
of the Week #10 transaction deadline through the playing of the Fantasy Bowl.

(10f) Teams are prohibited from acquiring any
player that is currently injured, suspended, or not currently on the active
roster of any NFL team.

(10g) Free Agent acquisitions may be activated
immediately for ACTIVE roster use.

11. Injured Reserve


(11a)
Each team may hold an Injured Reserve (IR) squad of up to 2 players.
Any player moved to the IR squad by a team must be replaced on the roster by
either a player being moved off the IR, or a player acquired by
trade, or a player from the Free Agent Pool.

(11b) To qualify for the IR squad, a player must
be listed on the official NFL injury report as Questionable, Doubtful, or Out.
If the player comes off of the official report he must be moved from the IR squad
back to the regular roster or waived. The regular roster must still remain at
sixteen positions.

(11c) Each team is responsible for monitoring
their own IR squad. If a player has become ineligible for the IR squad and the
Commissioner has not been contacted by the team on the player’s status, then the
player will be immediately waived at the transaction deadline.

(11d) Moving players onto or off of the IR squad
follows all transaction rules and limits and must be performed by the
transaction deadline (see 7h).

(11e) No player on an IR squad can be traded to
another team or included on the ACTIVE scoring roster for their team.

12.
Disclaimer

     All TBFL
happenings are subject to the Commissioner’s approval and may be revoked if
deemed to be improper and/or not in the best interest of the TBFL. The
Commissioner has final say ! Please remember that even though things can get a
little competitive at times, this league exists for FUN.

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