1. The Basics
The object of the Tampa Bay Fantasy League 2. Teams and Fees (2a) There are twelve teams in the |
High Scoring Team of the Week | $25 | Three Division Champions | $50 |
Three Wildcard Playoff Qualifiers | $25 | Fantasy Bowl Runner Up | $150 |
$500 |
3. The Draft (3a) The Draft will begin at 12:00 (3b) Draft order will be determined by (3c) Each team has the option of (3d) Each team will draft sixteen roster (3e) ‘The Winslow Rule’ – At the (3f) Any undrafted players will become 4. Player Eligibility (4a) (4b) The Commissioner may amend the 5. Schedule and (5a) The TBFL is a (5b) The three division champions and (5c) Standings will be used to determine 1. Overall 2. Divisional Record 3. Head-to-Head 4. Total 5. Last 6. Scoring
(6b) All offensive players score the (6c) Miscellaneous scores, such as (6d) All negative yardage will count (6e) Passing – Scored as 1 point for |
0 – 24 yds | 0 | 150 – 174 yds | 6 | 300 – 324 yds | 12 | Passing Touchdown |
4 |
25 – 49 yds | 1 | 175 – 199 yds | 7 | 325 – 349 yds | 13 | ||
50 – 74 yds | 2 | 200 – 224 yds | 8 | 350 – 374 yds | 14 | Two Point Conversion |
2 |
75 – 99 yds | 3 | 225 – 249 yds | 9 | 375 – 399 yds | 15 | ||
100 – 124 yds | 4 | 250 – 274 yds | 10 | 400 – 424 yds | 16 | Interception | -1 |
125 – 149 yds | 5 | 275 – 299 yds | 11 | 425 – 449 yds | 17 |
(6f) Rushing & Receiving – Scored as 1 point for every 10 yards gained rounded down to the nearest whole point. Touchdowns will be scored as 6 points. Two point conversions will be scored as 2 points. Fumbles will be scored as -1 point. |
0 – 9 yds | 0 | 100 – 109 yds | 10 | 200 – 209 yds | 20 | Rushing Touchdown |
6 |
10 – 19 yds | 1 | 110 – 119 yds | 11 | 210 – 219 yds | 21 | ||
20 – 29 yds | 2 | 120 – 129 yds | 12 | 220 – 229 yds | 22 | Rushing 2 Pt Conversion |
2 |
30 – 39 yds | 3 | 130 – 139 yds | 13 | 230 – 239 yds | 23 | ||
40 – 49 yds | 4 | 140 – 149 yds | 14 | 240 – 249 yds | 24 | Receiving Touchdown |
6 |
50 – 59 yds | 5 | 150 – 159 yds | 15 | 250 – 259 yds | 25 | ||
60 – 69 yds | 6 | 160 – 169 yds | 16 | 260 – 269 yds | 26 | Receiving 2 Pt Conversion |
2 |
70 – 79 yds | 7 | 170 – 179 yds | 17 | 270 – 279 yds | 27 | ||
80 – 89 yds | 8 | 180 – 189 yds | 18 | 280 – 289 yds | 28 | Fumbles | -1 |
90 – 99 yds | 9 | 190 – 199 yds | 19 | 290 – 299 yds | 29 |
(6g) Kicking – Field Goals up to 49 yards are 3 points. Field Goals of 50 yards or more are 4 points. Extra Points are scored as 1 point. All missed kicks are scored as -1 point. |
Field Goal – 0 to 49 yards | 3 | Extra Points | 1 |
Field Goal – 50 yards + | 4 | Any Missed Kick | -1 |
(6h) Defense – Touchdowns scored by kick return, blocked kick, interception, or fumble return will be scored as 6 points. Safeties will be scored as 2 points. Interceptions, sacks, and fumble recoveries are scored as 1 point each. Holding an opponent scoreless will be scored as 10 points, holding an opponent to under 7 will be scored as 6 points, holding an opponent to under 14 will be scored as 3 points. |
Opponent held to 0 points | 10 | Touchdowns | 6 |
Opponent held to 1 – 6 points | 6 | Safeties | 2 |
Opponent held to 7 – 13 points | 3 | Sacks | 1 |
Opponent held to 14 or more points | 0 | Turnovers | 1 |
(6i) During the playoffs the Home Team will receive a 4 point Home Field Advantage except in the Fantasy Bowl which will remain neutral. (6j) Head-to-head matches that do end in a tie shall remain a tie and be recorded as such for the purpose of the regular season standings. During the playoffs any ties will be broken by considering the scoring of the NON-ACTIVE balance of the roster. In no other instance will NON-ACTIVE scoring influence the outcome of a match.7. Roster Maintenance (7a) Each owner is responsible for submitting to the Commissioner by kickoff of the first game of the current weekend (CLEARING TIME), a line-up in any of these three formations: |
Run and Shoot | QB | RB | WR | WR | WR | WR | DT | K |
Pro Set | QB | RB | RB | WR | WR | WR | DT | K |
Rhino Backfield | QB | RB | RB | RB | WR | WR | DT | K |
Only these eight players will be considered ACTIVE for scoring in that week.
(7b) An exception occurs on weeks with early 8. Trades (8a) From the completion of the draft until (8b) Franchise Players cannot be traded from any (8c) No player can be traded from any team’s (8d) The Commissioner has the power to void any 9. Waivers
(9b) All waivers are effective as of the (9c) Any waived player becomes part of the Free Agent Pool. 10. Free Agents (10a) No (10b) From CLEARING TIME until 11:59:00 p.m. (10c) At 11:59:01 p.m. Wednesday of the (10d) Transaction rules and limits (section 7) (10e) Teams are prohibited from acquiring (10f) Teams are prohibited from acquiring any (10g) Free Agent acquisitions may be activated 11. Injured Reserve
(11b) To qualify for the IR squad, a player must (11c) Each team is responsible for monitoring (11d) Moving players onto or off of the IR squad (11e) No player on an IR squad can be traded to 12. All TBFL |